NPC Codex | Rules | NPC Class NPCs | Commoner | Commoners | Accomplished Angler

Accomplished Angler

Super Race: halfling commoner 4. Cr: 2. Xp: 600. Alignment: CN. Size: Small. Creature Type: Humanoid. Creature Subtype: halfling.
Init: +3. Senses: Perception +10. Ac: 14, touch 14, flat-footed 11 (+3 Dex, +1 size).
Hp: 10 (4d6–4).
Fortitude: +1. Reflex: +5. Will: +3; +2 vs. fear.
Speed: 20 ft.. Melee: fishing pole –3 (1d4–2). Ranged: sling +6 (1d3–2). Strength: 6. Dexterity: 16. Constitution: 9. Intelligence: 10. Wisdom: 12. Charisma: 13.
Base Attack: +2. Cmb: –1. Cmd: 12.
Feats: Point-Blank Shot, Skill Focus (Perception).
Skills: Acrobatics +5 (+1 when jumping), Climb +0, Craft (cook) +6, Knowledge (geography, local, nature) +2, Perception +10, Profession (fisherman) +6, Survival +2, Swim +2.
Languages: Common, Halfling. Combat Gear: potion of cure light wounds. Other Gear: sling with 10 bullets, fishing net, everburning torch, masterwork artisan's tools (fishing), 1,480 gp.

Tactics

During Combat The commoner uses her sling and retreats to a safe location.

An accomplished angler prides herself on handling life's trials with aplomb.